point light(一般点光源) point sampling(点采样技术,又叫邻近mip映射) precise pixel interpolation,精确像素插值 procedural textures(可编程纹理) ramdac(random access memory digital to analog converter,随机存储器...
multi-resolution mesh,多重分辨率组合 multi threaded bus master,多重主控 multitexture(多重纹理) nerest mipmap(邻近mip映射,又叫点采样技术) overdraw(透支,全景渲染造成的浪费) partial texture download...
large textures(大型纹理) lf(linear filtering,线性过滤,即双线性过滤) lighting(光源) lightmap(光线映射) local peripheral bus(局域边缘总线) mipmapping(mip映射) modulate(调制混合) motion compensation,动态补...
hal(hardware abstraction layer,硬件抽像化层) hardware motion compensation(硬件运动补偿) hdtv(high definition television,高清晰度电视) hel: hardware emulation layer(硬件模拟层) high triangle count(复杂三角形计数...
flat(平面描影) frames rate is king(帧数为王) fsaa(full scene anti-aliasing,全景抗锯齿) fog(雾化效果) flip double buffered(反转双缓存) fog table quality(雾化表画质) gart(graphic address remappng table,图形地...
dynamic z-buffering(动态z轴缓冲区),显示物体远近,可用作远景 e-ddc(enhanced display data channel,增强形视频数据通道协议,定义了显示输出与主系统之间的通讯通道,能提高显示输出的画面质...
dithering(抖动) directional light,方向性光源 dme: direct memory execute(直接内存执行) dof(depth of field,多重境深) dot texture blending(点型纹理混和) double buffering(双缓冲区) dir(direct rendering infrastruct...
cg(computer graphics,计算机生成图像) clipping(剪贴纹理) clock synthesizer,时钟合成器 compressed textures(压缩纹理) concurrent command engine,协作命令引擎 center processing unit utilization,中央处理器占用...
ae(atmospheric effects,雾化效果) afr(alternate frame rendering,交替渲染技术) anisotropic filtering(各向异性过滤) appe(advanced packet parsing engine,增强形帧解析引擎) av(analog video,模拟视频) back buffer,...
s/pdif(sony/phillipsdigitalinterface,索尼/飞利普数字接口) srs:soundretrievalsystem(声音修复系统) surroundsound(环绕立体声) superintelligentsoundasic(超级智能音频集成电路) thd+n(totalharmonicdistortionplusnoise,...